Design features in 2D games
The perspective is to create an illusion of depth on the 2D surface, which is achieved by changing the shape and shape of objects, and this is a fairly broad topic, so you will see a few subtitles here.
The perspective is to create an illusion of depth on the 2D surface, which is achieved by changing the shape and shape of objects, and this is a fairly broad topic, so you will see a few subtitles here.